Hi Sukender, I've just done a review your your Tessellatord and as you'll probably be expecting I'm going to merge the new class as is. The right thing to is merge support for double Array data into the existing osgUtil::Tesselator class. The GLU tessellation itself is already in doubles so it's only really the getting data in and out of the tessellation that we'll need to generalise.
Tomorrow I'll have another look at the existing class and your changes and see what will be need to be done to get Tesselator supporting doubles. Robert. On Tue, Apr 20, 2010 at 2:15 PM, Sukender <[email protected]> wrote: > Hi Robert, hi all, > > I guess this submission will not be added "as-is" into OSG since it's only a > copy-paste-modify ugly thing, but LGPL asks me to do so... > So here is a modified osgUtil::Tessellator (named Tessellatord) which works > on double-precision vertices. > > If anyone wants to build an unique Tesselator handling both... :) > Cheers, > > Sukender > PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ > > _______________________________________________ > osg-submissions mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > > _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
