Hi Sukender,

I've just done a review your your Tessellatord and as you'll probably
be expecting I'm going to merge the new class as is.  The right thing
to is merge support for double Array data into the existing
osgUtil::Tesselator class.  The GLU tessellation itself is already in
doubles so it's only really the getting data in and out of the
tessellation that we'll need to generalise.

Tomorrow I'll have another look at the existing class and your changes
and see what will be need to be done to get Tesselator supporting
doubles.

Robert.

On Tue, Apr 20, 2010 at 2:15 PM, Sukender <[email protected]> wrote:
> Hi Robert, hi all,
>
> I guess this submission will not be added "as-is" into OSG since it's only a 
> copy-paste-modify ugly thing, but LGPL asks me to do so...
> So here is a modified osgUtil::Tessellator (named Tessellatord) which works 
> on double-precision vertices.
>
> If anyone wants to build an unique Tesselator handling both... :)
> Cheers,
>
> Sukender
> PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
>
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