Hi Luc,

Nice! Please tell when you start working on it :)

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/

----- "Luc Frauciel" <[email protected]> a écrit :

> If Robert is ok to include the feature, I can have a look at it (the 
> unique Tesselator thing)
> I also need a Tessellatord, but I though it was too cornercase to
> interest 
> others, it seems I was wrong.
>  
>     Luc
> 
> 
> 
> 
> Sukender <[email protected]> 
> Envoyé par : [email protected]
> 20/04/2010 15:17
> Veuillez répondre à
> OpenSceneGraph Submissions <[email protected]>
> 
> 
> A
> osg-submissions <[email protected]>
> cc
> 
> Objet
> [osg-submissions] osgUtil::Tessellatord (double precision)
> 
> 
> 
> 
> 
> 
> Hi Robert, hi all,
> 
> I guess this submission will not be added "as-is" into OSG since it's
> only 
> a copy-paste-modify ugly thing, but LGPL asks me to do so...
> So here is a modified osgUtil::Tessellator (named Tessellatord) which
> 
> works on double-precision vertices.
> 
> If anyone wants to build an unique Tesselator handling both... :)
> Cheers,
> 
> Sukender
> PVLE - Lightweight cross-platform game engine - 
> http://pvle.sourceforge.net/
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