Hi Luc, Nice! Please tell when you start working on it :)
Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ ----- "Luc Frauciel" <[email protected]> a écrit : > If Robert is ok to include the feature, I can have a look at it (the > unique Tesselator thing) > I also need a Tessellatord, but I though it was too cornercase to > interest > others, it seems I was wrong. > > Luc > > > > > Sukender <[email protected]> > Envoyé par : [email protected] > 20/04/2010 15:17 > Veuillez répondre à > OpenSceneGraph Submissions <[email protected]> > > > A > osg-submissions <[email protected]> > cc > > Objet > [osg-submissions] osgUtil::Tessellatord (double precision) > > > > > > > Hi Robert, hi all, > > I guess this submission will not be added "as-is" into OSG since it's > only > a copy-paste-modify ugly thing, but LGPL asks me to do so... > So here is a modified osgUtil::Tessellator (named Tessellatord) which > > works on double-precision vertices. > > If anyone wants to build an unique Tesselator handling both... :) > Cheers, > > Sukender > PVLE - Lightweight cross-platform game engine - > http://pvle.sourceforge.net/ > _______________________________________________ > osg-submissions mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > > > > > > _______________________________________________ > osg-submissions mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
