Hi Robert/Tim,
The changes break the build under windows/vs2008.
Windows gl.h does not seem to have the type defined GLintptr. :)


error C2061: syntax error : identifier 'GLintptr' 

Martin.
-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of
Robert Osfield
Sent: 29 November 2010 17:49
To: OpenSceneGraph Submissions
Subject: Re: [osg-submissions] uniform buffer object

Hi Tim,

I have now merged your uniform buffer object code as is.  It seems to
work fine on my ATI 4670.  I'm still rather uncomfortable with how
esoteric the interface is for end users.  Explain how to use it to new
or existing users is not going be easy.

However, I think it better we have an implementation that advanced
users get their teeth in to and discuss how we might improve on it,
rather than spend too long pontificating on stuff.

W.r.t the improvements in naming you mentioned in your most recent
email, please just update the methods of the version now in svn/trunk
to what you think is now most appropriate.

Cheers,
Robert.
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