On Mon, 2010-11-29 at 19:43 +0000, Martin Naylor wrote:
> Hi Robert/Tim,
> The changes break the build under windows/vs2008.
> Windows gl.h does not seem to have the type defined GLintptr. :)

I can confirm this.

> error C2061: syntax error : identifier 'GLintptr' 
> 
> Martin.
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of
> Robert Osfield
> Sent: 29 November 2010 17:49
> To: OpenSceneGraph Submissions
> Subject: Re: [osg-submissions] uniform buffer object
> 
> Hi Tim,
> 
> I have now merged your uniform buffer object code as is.  It seems to
> work fine on my ATI 4670.  I'm still rather uncomfortable with how
> esoteric the interface is for end users.  Explain how to use it to new
> or existing users is not going be easy.
> 
> However, I think it better we have an implementation that advanced
> users get their teeth in to and discuss how we might improve on it,
> rather than spend too long pontificating on stuff.
> 
> W.r.t the improvements in naming you mentioned in your most recent
> email, please just update the methods of the version now in svn/trunk
> to what you think is now most appropriate.
> 
> Cheers,
> Robert.
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> 
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