On Mon, 2010-11-29 at 19:43 +0000, Martin Naylor wrote: > Hi Robert/Tim, > The changes break the build under windows/vs2008. > Windows gl.h does not seem to have the type defined GLintptr. :)
I can confirm this. > error C2061: syntax error : identifier 'GLintptr' > > Martin. > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of > Robert Osfield > Sent: 29 November 2010 17:49 > To: OpenSceneGraph Submissions > Subject: Re: [osg-submissions] uniform buffer object > > Hi Tim, > > I have now merged your uniform buffer object code as is. It seems to > work fine on my ATI 4670. I'm still rather uncomfortable with how > esoteric the interface is for end users. Explain how to use it to new > or existing users is not going be easy. > > However, I think it better we have an implementation that advanced > users get their teeth in to and discuss how we might improve on it, > rather than spend too long pontificating on stuff. > > W.r.t the improvements in naming you mentioned in your most recent > email, please just update the methods of the version now in svn/trunk > to what you think is now most appropriate. > > Cheers, > Robert. > _______________________________________________ > osg-submissions mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph. > org > > _______________________________________________ > osg-submissions mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
