Hi Tim,

One approach I've been wondering about is whether we could have users
provide a C struct definition for the object they want to pass to the
GPU, then have a template class that binds this user C struct to a
BufferData object.  This approach could allow users to user the same
variable naming, types and structure in C++ as they do down on the
GPU, and avoid the convoluted mappings of osg::Array's required right
now.

Thoughts?
Robert.
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