Hi Robert,

the issue with the plugin before my recent adds was getting the correct
parent for a tile for the smartmesh management. You were doing it in a way
with the stack which was  populated on traversal. Somehow it was giving
wrong values, and there was a visual gaps on the boundaries. I didnt
investigate to fix that, instead I am creating the TileId very simple - it
is a quad tree - and that fixed the issues I saw. But I let your code around
to be fixed ( I dont think we will be using that part anymore ) too. So it
is not wortkaround, it is a fix :) . I think the fix is very safe ...



So, good time to call the community to do tests. If all ok, then I clean it

Thanks

-Nick


On Tue, Dec 14, 2010 at 1:27 PM, Robert Osfield <[email protected]>wrote:

> Hi Nick,
>
> On Sun, Dec 12, 2010 at 10:27 AM, Trajce (Nick) Nikolov
> <[email protected]> wrote:
> > Actually I think the proposed change will fix various issues with viewing
> > archives that were tried to be resolved in other places in the code
>
> Are these workarounds still safe?  My preference would be to track
> these workarounds down at remove them.  We are very close to a stable
> release though so big changes are note appropriate.  Your the person
> with the most expertise on this plugin so I have to defer to you.
>
> When can make calls to the community to test.
>
> Robert.
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