Hi Robert, the issue with the plugin before my recent adds was getting the correct parent for a tile for the smartmesh management. You were doing it in a way with the stack which was populated on traversal. Somehow it was giving wrong values, and there was a visual gaps on the boundaries. I didnt investigate to fix that, instead I am creating the TileId very simple - it is a quad tree - and that fixed the issues I saw. But I let your code around to be fixed ( I dont think we will be using that part anymore ) too. So it is not wortkaround, it is a fix :) . I think the fix is very safe ...
So, good time to call the community to do tests. If all ok, then I clean it Thanks -Nick On Tue, Dec 14, 2010 at 1:27 PM, Robert Osfield <[email protected]>wrote: > Hi Nick, > > On Sun, Dec 12, 2010 at 10:27 AM, Trajce (Nick) Nikolov > <[email protected]> wrote: > > Actually I think the proposed change will fix various issues with viewing > > archives that were tried to be resolved in other places in the code > > Are these workarounds still safe? My preference would be to track > these workarounds down at remove them. We are very close to a stable > release though so big changes are note appropriate. Your the person > with the most expertise on this plugin so I have to defer to you. > > When can make calls to the community to test. > > Robert. > _______________________________________________ > osg-submissions mailing list > [email protected] > > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org >
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