> > Another point to consider is to use already existing math libraries like > GMTL that Sebastian mentioned, or Eigen, therefore making use of the > expertise of those coders instead of going the route of starting from > scratch. >
I'm was thinking how authors of for example OpenGL Mathematics (GLM), MathGeoLib, or Bullet physics done it. The Bullet physics in this context is good example they made in my opinion a good job to write a sse version, portable math. Because we need only max 4x4 matrix and vector. So is better for focus performance on those special cases and not for general case. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=56729#56729 _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
