Hi Robert, yes, I had to change also the code in the Lua's plugin because in that case the C code is calling directly the 'system' function, not the one defined in the 'osg' namespace (in include/osg/os_utils), which I think it is not visibile from that part of the Lua code (maybe, correct me if I'm wrong, the 'system' call in the Lua's plugin is the only one that is not using the 'osg::system' function).
Cheers, Alessandro ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=72804#72804 _______________________________________________ osg-submissions mailing list osg-submissions@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org