On 19 January 2018 at 19:00, Alessandro Terenzi <[email protected]> wrote: > Hi Robert, > yes, I had to change also the code in the Lua's plugin because in that case > the C code is calling directly the 'system' function, not the one defined in > the 'osg' namespace (in include/osg/os_utils), which I think it is not > visibile from that part of the Lua code (maybe, correct me if I'm wrong, the > 'system' call in the Lua's plugin is the only one that is not using the > 'osg::system' function).
Ahh. I obviously didn't resolve the lua issue. I think it would be appropriate to have the lua plugin map to the osg::system one. Robert. _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
