Ok, so, as far as I understand, OSG_SYSTEM_SUPPORTED is used only for iOS 
related builds, right?

If this is the case we could implement os_utils.cpp just like this:


Code:
#include <osg/os_utils>

#ifndef OSG_SYSTEM_SUPPORTED
#include <spawn.h>
#endif

extern "C" {
    
    int osg_system(const char* command)
    {
#ifdef OSG_SYSTEM_SUPPORTED
        return system(command);
#else
        pid_t pid;
        posix_spawn(&pid, command, NULL, NULL, NULL, NULL);
        return waitpid(pid, NULL, 0);
#endif
    }
    
}



And, in the future, if other platforms will not support system() and the above 
code won't work we can use more defines to handle each case. Do you agree?

Alessandro

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