Hi Alessandro, On 19 January 2018 at 20:34, Alessandro Terenzi <[email protected]> wrote: > so, if I got it right, you suggest to expose a C function/wrapper from > os_utils (C++) and use it in the Lua (C) plugin? This would imply to modify > the lua code anyway right?
I don't have a clear path forward yet, the use of C in the lua plugin is a bit different from the rest of the OSG so we'll have to find a good way forward. I would much rather have a unified fallback otherwise testing and debugging can get a bit problematic as time goes on. My guess is that we either need to compile Lua as C++ or have an extern "C" block in the include/os_utls and have a osg_system(const char*) method that wraps the platform specific implementation. Robert. _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
