hi robert,

The camera's setComputeNearFarMode doesn't affect the wished behaviour:

****
osg::Viewer* m_OSGViewer ....

m_OSGViewer->getCamera()->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);

does not transfer the information to

Renderer->_sceneView->getCullVisitor()->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR)



We can have DO_NOT_COMPUTE_NEAR_FAR set on the master camera, but the real
renderer still work on the default
passed mode. (CullSettings). This is an odd behaviour for the master camera
(View's)



/adegli

-- 
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Adrian Egli
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