hi robert, The camera's setComputeNearFarMode doesn't affect the wished behaviour:
**** osg::Viewer* m_OSGViewer .... m_OSGViewer->getCamera()->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR); does not transfer the information to Renderer->_sceneView->getCullVisitor()->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR) We can have DO_NOT_COMPUTE_NEAR_FAR set on the master camera, but the real renderer still work on the default passed mode. (CullSettings). This is an odd behaviour for the master camera (View's) /adegli -- ******************************************** Adrian Egli
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