Hi David,

At what point in the application do you need to know the modelview
matrix?  A shader?  A draw callback?  A cull callback?  Update?  Main
loop?   The answer is different for all these cases.

Robert.

On 8/23/07, David _ <[EMAIL PROTECTED]> wrote:
>
>  Hi
>
>  i would like to know how to extract the modelview matrix
>
>  i need this in order to get the six frustrum planes. Right now i have some
> code which let me know these planes from the projection and modelviewmatrix.
>
>  When i ask for the state modelviewmatrix it always return the identity. I
> also can have the projection and view matrixes from the camera, but not the
> modelview
>
>  any ideas???
>
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