Hi David, At what point in the application do you need to know the modelview matrix? A shader? A draw callback? A cull callback? Update? Main loop? The answer is different for all these cases.
Robert. On 8/23/07, David _ <[EMAIL PROTECTED]> wrote: > > Hi > > i would like to know how to extract the modelview matrix > > i need this in order to get the six frustrum planes. Right now i have some > code which let me know these planes from the projection and modelviewmatrix. > > When i ask for the state modelviewmatrix it always return the identity. I > also can have the projection and view matrixes from the camera, but not the > modelview > > any ideas??? > > ________________________________ > Prueba algunos de los nuevos servicios en línea que te ofrece Windows Live > Ideas: tan nuevos que ni siquiera se han publicado oficialmente todavía. > Pruébalo > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

