at the end of the main loop, after doing the viewer->renderingTraversals();
 
> Date: Thu, 23 Aug 2007 12:14:23 +0100> From: [EMAIL PROTECTED]> To: 
> [email protected]> Subject: Re: [osg-users] modelview 
> matrix> > Hi David,> > At what point in the application do you need to know 
> the modelview> matrix? A shader? A draw callback? A cull callback? Update? 
> Main> loop? The answer is different for all these cases.> > Robert.> > On 
> 8/23/07, David _ <[EMAIL PROTECTED]> wrote:> >> > Hi> >> > i would like to 
> know how to extract the modelview matrix> >> > i need this in order to get 
> the six frustrum planes. Right now i have some> > code which let me know 
> these planes from the projection and modelviewmatrix.> >> > When i ask for 
> the state modelviewmatrix it always return the identity. I> > also can have 
> the projection and view matrixes from the camera, but not the> > modelview> 
> >> > any ideas???> >> > ________________________________> > Prueba algunos de 
> los nuevos servicios en línea que te ofrece Windows Live> > Ideas: tan nuevos 
> que ni siquiera se han publicado oficialmente todavía.> > Pruébalo> > 
> _______________________________________________> > osg-users mailing list> > 
> [email protected]> > 
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org> >> 
> >> _______________________________________________> osg-users mailing list> 
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