hmmm, maybe i don´t know so much about opengl matrixs
is the viewmatrix the same as the modelviewmatrix???
is there any other way of knowing the frustrum planes??? i want these in order
to make more calculations for knowing the four vectors which go from the camera
viewpoint to the four corners of what is visible on the screen. In the 3d-world
coordinates. This is because we´ve got a huge landscape an we want to know
which area is being seen in any moment in order to make texture layer petitions
to a server.
we´re a little stucked at this moment, so any help should be apreciated
> Date: Thu, 23 Aug 2007 12:37:50 +0100> From: [EMAIL PROTECTED]> To:
> [email protected]> Subject: Re: [osg-users] modelview
> matrix> > On 8/23/07, David _ <[EMAIL PROTECTED]> wrote:> >> > at the end of
> the main loop, after doing the viewer->renderingTraversals();> > So you just
> want the main cameras view matrix?> > viewer.getCamera()->getViewMatrix()>
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