The modelview matrix is a combination of the model matrix and the view
matrix.  In OpenGL it manages both together.  In the OSG the Camera
supplies the View matrix - which defined what in world coordinates you
are looking at, and the Transform nodes in the scene supply the model
matrices.

For you purposes the View is probably sufficient.

On 8/23/07, David _ <[EMAIL PROTECTED]> wrote:
>
>  hmmm, maybe i don´t know so much about opengl matrixs
>
>  is the viewmatrix the same as the modelviewmatrix???
>
>  is there any other way of knowing the frustrum planes??? i want these in
> order to make more calculations for knowing the four vectors which go from
> the camera viewpoint to the four corners of what is visible on the screen.
> In the 3d-world coordinates. This is because we´ve got a huge landscape an
> we want to know which area is being seen in any moment in order to make
> texture layer petitions to a server.
>
>  we´re a little stucked at this moment, so any help should be apreciated
>
>
>
>
> > Date: Thu, 23 Aug 2007 12:37:50 +0100
> > From: [EMAIL PROTECTED]
> > To: [email protected]
> > Subject: Re: [osg-users] modelview matrix
> >
> > On 8/23/07, David _ <[EMAIL PROTECTED]> wrote:
> > >
> > > at the end of the main loop, after doing the
> viewer->renderingTraversals();
> >
> > So you just want the main cameras view matrix?
> >
> > viewer.getCamera()->getViewMatrix()
> > _______________________________________________
> > osg-users mailing list
> > [email protected]
> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
> ________________________________
> Prueba algunos de los nuevos servicios en línea que te ofrece Windows Live
> Ideas: tan nuevos que ni siquiera se han publicado oficialmente todavía.
> Pruébalo
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to