So, using lastest svn..

  I have 4 builds, all 'out-of-source'
like: OpenSceneGraph/linux32, OpenSceneGraph/ linux64, etc..


1)  When I  want to update the config, I sit in one of those dirs
          and     'ccmake .."   (two dots)

     I changed  BUILD_OSG_EXAMPLES:BOOL=ON
and when i did 'make' it started rebuilding the entire OSG. Why?

2) AFter a while, this working build now compile fails in Tessellator.cpp:

/Volumes/viz/OpenSceneGraph/src/osgUtil/Tessellator.cpp: In member function 'void osgUtil::Tessellator::beginTessellation()': /Volumes/viz/OpenSceneGraph/src/osgUtil/Tessellator.cpp:44: error: invalid conversion from 'GLvoid (*)(...)' to 'GLvoid (*)()'
.
.
       NO source code changed,  just  config & generate.

I've seen this error before in other posts, but it seemed resolved.
Something evil is happening,   no code changes and 2nd
 make results in a build fail..

I suspect there is still some leftover side effect of multiple platform
 builds happening, even out-of-source, but I don't understand it yet..

ml



Michael Logan
Perot Systems Govt. Services / NASA Ames Res. Ctr.
Task Lead / Visual Cueing & Simulation
Visualization Engineer / Adaptive Control Technologies
MS 269-1, Moffett Field, CA, 94035  (650)-604-4494

"If you want to start a revolution, don't pick up a gun.
 Do it with science and technology."  - Stanford R. Ovshinsky


_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to