So, using lastest svn..
I have 4 builds, all 'out-of-source'
like: OpenSceneGraph/linux32, OpenSceneGraph/
linux64, etc..
1) When I want to update the config, I sit in one of those dirs
and 'ccmake .." (two dots)
I changed BUILD_OSG_EXAMPLES:BOOL=ON
and when i did 'make' it started rebuilding the entire
OSG. Why?
2) AFter a while, this working build now compile fails in
Tessellator.cpp:
/Volumes/viz/OpenSceneGraph/src/osgUtil/Tessellator.cpp: In member
function 'void osgUtil::Tessellator::beginTessellation()':
/Volumes/viz/OpenSceneGraph/src/osgUtil/Tessellator.cpp:44: error:
invalid conversion from 'GLvoid (*)(...)' to 'GLvoid (*)()'
.
.
NO source code changed, just config & generate.
I've seen this error before in other posts, but it seemed resolved.
Something evil is happening, no code changes and 2nd
make results in a build fail..
I suspect there is still some leftover side effect of multiple platform
builds happening, even out-of-source, but I don't understand it yet..
ml
Michael Logan
Perot Systems Govt. Services / NASA Ames Res. Ctr.
Task Lead / Visual Cueing & Simulation
Visualization Engineer / Adaptive Control Technologies
MS 269-1, Moffett Field, CA, 94035 (650)-604-4494
"If you want to start a revolution, don't pick up a gun.
Do it with science and technology." - Stanford R. Ovshinsky
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