HI Andy, There hasn't been any fix submitted for this issue.
Robert. On 9/28/07, Andy Skinner <[EMAIL PROTECTED]> wrote: > > > > > Did this get resolved? I am seeing the same thing with 2.1.12. > > > > Actually, I don't see it when I build by hand, and I do when I build in our > automatic build farm. Hmmm. > > > > If this is resolved, what was the fix? Maybe that'll narrow down what the > problem is here. > > > > thanks, > > andy > > > > ________________________________ > > > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Mike Logan > Sent: Thursday, September 13, 2007 7:15 PM > To: OpenSceneGraph Users > Subject: Re: [osg-users] I still have 2 build issues (unices) > > > > > Ok, so its seems to be just macs then. > > > Linux dependencies seem fine. > > > > > > > Maybe my problem is related to the previous thread > > > on Tessellator and Mac builds.. > > > > > > > > > ml > > > > > > > > > > On Sep 13, 2007, at 4:04 PM, Mike Logan wrote: > > > > > > > So, using lastest svn.. > > > > > > I have 4 builds, all 'out-of-source' > > > like: OpenSceneGraph/linux32, OpenSceneGraph/linux64, etc.. > > > > > > > > > 1) When I want to update the config, I sit in one of those dirs > > > and 'ccmake .." (two dots) > > > > > > I changed BUILD_OSG_EXAMPLES:BOOL=ON > > > and when i did 'make' it started rebuilding the entire OSG. Why? > > > > > > 2) AFter a while, this working build now compile fails in Tessellator.cpp: > > > > > > /Volumes/viz/OpenSceneGraph/src/osgUtil/Tessellator.cpp: In > member function 'void > osgUtil::Tessellator::beginTessellation()': > > > /Volumes/viz/OpenSceneGraph/src/osgUtil/Tessellator.cpp:44: > error: invalid conversion from 'GLvoid (*)(...)' to 'GLvoid (*)()' > > > . > > > . > > > NO source code changed, just config & generate. > > > > > > I've seen this error before in other posts, but it seemed resolved. > > > Something evil is happening, no code changes and 2nd > > > make results in a build fail.. > > > > > > I suspect there is still some leftover side effect of multiple platform > > > builds happening, even out-of-source, but I don't understand it yet.. > > > > > > ml > > > > > > > > > > > > Michael Logan > > > Perot Systems Govt. Services / NASA Ames Res. Ctr. > > > Task Lead / Visual Cueing & Simulation > > > Visualization Engineer / Adaptive Control Technologies > > > MS 269-1, Moffett Field, CA, 94035 (650)-604-4494 > > > > > > > "If you want to start a revolution, don't pick up a gun. > > > Do it with science and technology." - Stanford R. Ovshinsky > > > > > > > > > _______________________________________________ > > > osg-users mailing list > > > [email protected] > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > Michael Logan > > Perot Systems Govt. Services / NASA Ames Res. Ctr. > > Task Lead / Visual Cueing & Simulation > > Visualization Engineer / Adaptive Control Technologies > > MS 269-1, Moffett Field, CA, 94035 (650)-604-4494 > > > > > > > "If you want to start a revolution, don't pick up a gun. > > > Do it with science and technology." - Stanford R. Ovshinsky > > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

