In my now broken mac build:
[ 21%] Building CXX object src/osgUtil/CMakeFiles/osgUtil.dir/
Tessellator.o
/usr/bin/c++ -DosgUtil_EXPORTS -arch ppc -arch i386 -isysroot /
Developer/SDKs/MacOSX10.4u.sdk -mmacosx-version-min=10.4 -ftree-
vectorize -fvisibility-inlines-hidden -O3 -DNDEBUG -fPIC -I/Volumes/
viz/OpenSceneGraph/include -F/System/Library/Frameworks -
DOSGUTIL_LIBRARY -o src/osgUtil/CMakeFiles/osgUtil.dir/Tessellator.o -
c /Volumes/viz/OpenSceneGraph/src/osgUtil/Tessellator.cpp
/Volumes/viz/OpenSceneGraph/src/osgUtil/Tessellator.cpp: In member
function 'void osgUtil::Tessellator::beginTessellation()':
/Volumes/viz/OpenSceneGraph/src/osgUtil/Tessellator.cpp:44: error:
invalid conversion from 'GLvoid (*)(...)' to 'GLvoid (*)()'
from CMakeCache.txt:
//Include for OpenGL on OSX
OPENGL_INCLUDE_DIR:PATH=/System/Library/Frameworks/OpenGL.framework
//OpenGL lib for OSX
OPENGL_gl_LIBRARY:FILEPATH=/System/Library/Frameworks/OpenGL.framework
//AGL lib for OSX
OPENGL_glu_LIBRARY:FILEPATH=/System/Library/Frameworks/AGL.framework
very confusing why sometimes it builds, other times not...
environment vars messed up?
OSG_DIR=/Volumes/viz//OpenSceneGraph/osg-darwinIntel
GDAL_DIR=/Volumes/viz//gdal-1.4.2/RELEASES/darwinIntel
ml
On Sep 14, 2007, at 2:14 AM, Robert Osfield wrote:
On 9/14/07, Mike Logan <[EMAIL PROTECTED]> wrote:
Ok, so its seems to be just macs then.
Linux dependencies seem fine.
Maybe my problem is related to the previous thread
on Tessellator and Mac builds..
CMake must be picking up on the OpenGL framework rather the GLX
version of gl.h, or perhaps its the other way around, its assume the
OpenGL framework version bit getting the GLX gl.h version.
/Volumes/viz/OpenSceneGraph/src/osgUtil/Tessellator.cpp: In member
function 'void osgUtil::Tessellator::beginTessellation()':
/Volumes/viz/OpenSceneGraph/src/osgUtil/Tessellator.cpp:44: error:
invalid conversion from 'GLvoid (*)(...)' to 'GLvoid (*)()'
From this I can't work out which way around it it your case.
In ccmake .. could you have a look at which verision of OpenGL it's
using?
Robert.
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Michael Logan
Perot Systems Govt. Services / NASA Ames Res. Ctr.
Task Lead / Visual Cueing & Simulation
Visualization Engineer / Adaptive Control Technologies
MS 269-1, Moffett Field, CA, 94035 (650)-604-4494
"If you want to start a revolution, don't pick up a gun.
Do it with science and technology." - Stanford R. Ovshinsky
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