On 9/14/07, Mike Logan <[EMAIL PROTECTED]> wrote: > Ok, so its seems to be just macs then. > Linux dependencies seem fine. > > > Maybe my problem is related to the previous thread > on Tessellator and Mac builds..
CMake must be picking up on the OpenGL framework rather the GLX version of gl.h, or perhaps its the other way around, its assume the OpenGL framework version bit getting the GLX gl.h version. /Volumes/viz/OpenSceneGraph/src/osgUtil/Tessellator.cpp: In member function 'void osgUtil::Tessellator::beginTessellation()': /Volumes/viz/OpenSceneGraph/src/osgUtil/Tessellator.cpp:44: error: invalid conversion from 'GLvoid (*)(...)' to 'GLvoid (*)()' >From this I can't work out which way around it it your case. In ccmake .. could you have a look at which verision of OpenGL it's using? Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

