Hi, I have been reading (most of) your messages with great interest. Your work might be interesting for a project in which I am involved so I would be glad to help you. Unfortunately I am a newbie in raytracing implementations so you need to guide me a little here and there.
Feel free to contact me offline too. bye Raymond > So what's going on for the next month, > > Line Intersecting behaviour: > (a) integrating the code into OSG > (b) testing > (c) optimising and so on > > is there some one how can support me? (not Robert, he is still really > busy, > isn't he?) > > Only for testing the kd-Tree implementation and it's speed: > http://www.openscenegraph.org/projects/osg/wiki/RayTraced > > /adegli > > 2007/10/24, Jean-Sébastien Guay <[EMAIL PROTECTED]>: >> >> Hello Adrian, >> >> > i am working on a really general and fast implementation for reduce >> the >> > number of triangles checked against a line in LineSegement >> Intersection >> > Test. >> > May question coming up while reviewing the OSG core implementation, i >> am >> not >> > yet sure how and where i should implement this new feature. The >> current >> > implementation of KD-Tree is quite fast and could be included into the >> osg >> > core. are there some experience in line segement boosting? >> >> I would very much like to use your contribution, however it does not >> seem Robert has time to guide you in integrating it for now. It would >> therefore be very kind if you could help make it usable without >> integrating it into the Core OSG. >> >> The code as it stands does not currently support transforms. Can you >> help with that? I have never personally implemented a kd-tree >> algorithm, so I do not know where this support of transforms needs to >> be put in. >> >> I would really appreciate your help with this since in an example use >> case, my current implementation with LineSegmentIntersector takes >> about 2 minutes and with your kd-tree it takes about 11 seconds (with >> bad results, but still promising). >> >> Thanks in advance, >> >> J-S >> -- >> ______________________________________________________ >> Jean-Sebastien Guay [EMAIL PROTECTED] >> http://whitestar02.webhop.org/ >> >> ---------------------------------------------------------------- >> This message was sent using IMP, the Internet Messaging Program. >> >> >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > > > > -- > ******************************************** > Adrian Egli > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

