Three points of question: 1. When running the simple osgViewer app (OSG 2.2.0) I consistantly see this message during startup: Warning: detected OpenGL error 'invalid enumerant' after RenderBin::draw(,) Both my installs of OSG 2.2.0 have this symptom with osgViewer app. Is there something I can do to overcome this warning?
2. In my custom OSG app (using osgViewer class), I use a custom drawable to do some 2D HUD OGL drawing, which is working great. BUT, when I minimize the app window I get a continuous sequence of: Warning: detected OpenGL error 'invalid value' after RenderBin::draw(,) This warning stops when I re-open the window from the taskbar. Would someone have an idea of what causes this only when minimized? Which also begs the question: 3. When you minimize the app window, is OSG still drawing? If so, as it appears, what would be an effective approach to disable unnecessary scenegraph drawing while the window is minimized? In osgGA I see window quit, resize, close events, but no minimize (although I do see a resize(1,1) event when minimized, which you could key off of). Thank you. Bob. -- Robert E. Balfour, Ph.D. Exec. V.P. & CTO, BALFOUR Technologies LLC 960 South Broadway, Suite 108, Hicksville NY 11801 Phone: (516)513-0030 Fax: (516)513-0027 email: [EMAIL PROTECTED] _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

