Three points of question:

1.  When running the simple osgViewer app (OSG 2.2.0) I consistantly see
this message during startup:
Warning: detected OpenGL error 'invalid enumerant' after
RenderBin::draw(,)
Both my installs of OSG 2.2.0 have this symptom with osgViewer app.  Is
there something I can do to overcome this warning?

2. In my custom OSG app (using osgViewer class), I use a custom drawable
to do some 2D HUD OGL drawing, which is working great.  BUT, when I
minimize the app window I get a continuous sequence of:
Warning: detected OpenGL error 'invalid value' after RenderBin::draw(,)
This warning stops when I re-open the window from the taskbar.  Would
someone have an idea of what causes this only when minimized?

Which also begs the question:

3. When you minimize the app window, is OSG still drawing?  If so, as it
appears, what would be an effective approach to disable unnecessary
scenegraph drawing while the window is minimized? In osgGA I see window
quit, resize, close events, but no minimize (although I do see a
resize(1,1) event when minimized, which you could key off of).

Thank you.

Bob.
-- 
Robert E. Balfour, Ph.D.
Exec. V.P. & CTO,  BALFOUR Technologies LLC
960 South Broadway, Suite 108, Hicksville NY 11801
Phone: (516)513-0030  Fax: (516)513-0027  email: [EMAIL PROTECTED]
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