Robert Osfield wrote:
> And frame itself is bascially just a call to advance(),
> eventTraversal(), updateTraversal() and renderTraversals() so can be
> rewritten long hand:
> 
>   while(viewer.done())
>   {
>     viewer.advance();
>     viewer.eventTraversal();
>     viewer.updateTraversal();
>     viewer.renderingTraversal();
>   }
> 
> There is no delays adding it to control frame rate, this left entirely
> up to the OpenGL fifo, which in the end is blocked by vysnc, the loop

hm.. and which of the above calls block on vsync?


Akos

_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to