Robert Osfield wrote:
> And frame itself is bascially just a call to advance(),
> eventTraversal(), updateTraversal() and renderTraversals() so can be
> rewritten long hand:
>
> while(viewer.done())
> {
> viewer.advance();
> viewer.eventTraversal();
> viewer.updateTraversal();
> viewer.renderingTraversal();
> }
>
> There is no delays adding it to control frame rate, this left entirely
> up to the OpenGL fifo, which in the end is blocked by vysnc, the loop
hm.. and which of the above calls block on vsync?
Akos
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