On Nov 19, 2007 11:39 AM, Ákos Maróy <[EMAIL PROTECTED]> wrote: > hm.. and which of the above calls block on vsync?
Its the OpenGL fifo which is doing the blocking, and its only Viewer::renderingTraversals() does the dispatching to OpenGL so... its renderingTraversals() that does the blocking. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

