Hi Johan, In OpenGL/graphics hardware there is no such thing as a two sided texture.
Now if you want you can use two separate geometries with two separate StateSet and associated Textures, and then use back face culling to make it appear there is a single plane with two sides, but this isn't two sided texturing, its just two faces with two different states. Robert. On Nov 28, 2007 11:30 AM, Johan Johnsson <[EMAIL PROTECTED]> wrote: > Does OSG supports 2 sided textures? for example if i use a single plane > and put a texture (with 2 sided texture box ON), will the back part of the > single plane appear? , this shouldnt have anything to do with backfacfe > culling. > > -- > Mr. Johan Johnsson > AutoSim AS, Strandveien 106, 9006 Tromsø > Visit us at http://www.autosim.no > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

