On Nov 28, 2007 11:53 AM, André Rocha <[EMAIL PROTECTED]> wrote: > Hi Robert, you got me curious; what about when I create a single plane in 3D > Max, and export it with a 2-sided texture? It works in OSG as I'm using it > now, but I didn't see any changes in vertex/polycount inside OSG.
Convert to .osg and found out... it will just be a repetition. There is no such thing as 2-sided texture in graphics hardware, OpenGL or OSG, its purely a wording used by the moddeling package. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

