On Nov 28, 2007 11:53 AM, André Rocha <[EMAIL PROTECTED]> wrote:
> Hi Robert, you got me curious; what about when I create a single plane in 3D
> Max, and export it with a 2-sided texture? It works in OSG as I'm using it
> now, but I didn't see any changes in vertex/polycount inside OSG.

Convert to .osg and found out... it will just be a repetition.

There is no such thing as 2-sided texture in graphics hardware, OpenGL
or OSG, its purely a wording used by the moddeling package.

Robert.
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