Hi Robert, you got me curious; what about when I create a single plane in 3D
Max, and export it with a 2-sided texture? It works in OSG as I'm using it
now, but I didn't see any changes in vertex/polycount inside OSG.

[ ]'s

2007/11/28, Robert Osfield <[EMAIL PROTECTED]>:
>
> Hi Johan,
>
> In OpenGL/graphics hardware there is no such thing as a two sided texture.
>
> Now if you want you can use two separate geometries with two separate
> StateSet and associated Textures, and then use back face culling to
> make it appear there is a single plane with two sides, but this isn't
> two sided texturing, its just two faces with two different states.
>
> Robert.
>
> On Nov 28, 2007 11:30 AM, Johan Johnsson <[EMAIL PROTECTED]> wrote:
> > Does OSG supports 2 sided textures? for example if i use a single plane
> > and put a texture (with 2 sided texture box ON), will the back part of
> the
> > single plane appear? , this shouldnt have anything to do with backfacfe
> > culling.
> >
> > --
> > Mr. Johan Johnsson
> > AutoSim AS, Strandveien 106, 9006 Tromsø
> > Visit us at http://www.autosim.no
> > _______________________________________________
> > osg-users mailing list
> > [email protected]
> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >
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-- 
André Rocha Tomasi
GRV - Virtual Reality Group
PUCRS - Projeto Aeromóvel
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