Hi Robert, you got me curious; what about when I create a single plane in 3D Max, and export it with a 2-sided texture? It works in OSG as I'm using it now, but I didn't see any changes in vertex/polycount inside OSG.
[ ]'s 2007/11/28, Robert Osfield <[EMAIL PROTECTED]>: > > Hi Johan, > > In OpenGL/graphics hardware there is no such thing as a two sided texture. > > Now if you want you can use two separate geometries with two separate > StateSet and associated Textures, and then use back face culling to > make it appear there is a single plane with two sides, but this isn't > two sided texturing, its just two faces with two different states. > > Robert. > > On Nov 28, 2007 11:30 AM, Johan Johnsson <[EMAIL PROTECTED]> wrote: > > Does OSG supports 2 sided textures? for example if i use a single plane > > and put a texture (with 2 sided texture box ON), will the back part of > the > > single plane appear? , this shouldnt have anything to do with backfacfe > > culling. > > > > -- > > Mr. Johan Johnsson > > AutoSim AS, Strandveien 106, 9006 Tromsø > > Visit us at http://www.autosim.no > > _______________________________________________ > > osg-users mailing list > > [email protected] > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- André Rocha Tomasi GRV - Virtual Reality Group PUCRS - Projeto Aeromóvel
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