The polygons state will be marked so back faces are visible so the count does not increase but lighting will be wrong on the back face
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Wednesday, November 28, 2007 8:43 AM To: OpenSceneGraph Users Subject: Re: [osg-users] 2 sided textures? On Nov 28, 2007 11:53 AM, André Rocha <[EMAIL PROTECTED]> wrote: > Hi Robert, you got me curious; what about when I create a single plane > in 3D Max, and export it with a 2-sided texture? It works in OSG as > I'm using it now, but I didn't see any changes in vertex/polycount inside OSG. Convert to .osg and found out... it will just be a repetition. There is no such thing as 2-sided texture in graphics hardware, OpenGL or OSG, its purely a wording used by the moddeling package. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

