The polygons state will be marked so back faces are visible so the count
does not increase but lighting will be wrong on the back face



-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert
Osfield
Sent: Wednesday, November 28, 2007 8:43 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] 2 sided textures?

On Nov 28, 2007 11:53 AM, André Rocha <[EMAIL PROTECTED]> wrote:
> Hi Robert, you got me curious; what about when I create a single plane 
> in 3D Max, and export it with a 2-sided texture? It works in OSG as 
> I'm using it now, but I didn't see any changes in vertex/polycount inside
OSG.

Convert to .osg and found out... it will just be a repetition.

There is no such thing as 2-sided texture in graphics hardware, OpenGL or
OSG, its purely a wording used by the moddeling package.

Robert.
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