Jean-Sebastien -- Thanks for testing! I really appreciate the help of the community.
> In my case (AMD 64 X2 4200+, nVidia 7900GTX, 2GB RAM, WinXP > SP2) with vsync turned off to test performance, I get around > 28fps when the spheres are visible, and around 1500fps when > they are not. So it seems to work! :-) I like those stats (albeit for a very contrived test case :-). > Note, your CMake config does not have settings to specify the > OSG include and library paths, which made it a bit more > painful to compile on Windows. I had to manually set them in > the project options for each project, and for both release > and debug... Perhaps you could add the options, kind of like > how VPB does it (with a "FindOSG.cmake" script that checks > the normal environment variables). If I'm reading my own CMake files correctly, you need to set the following environment variables before running CMake: OSG_INC_DIR OSG_LIB_DIR Then CMake will be able to find OSG. I'll add a note about this to the readme. Long-term, the plan is to migrate this NodeKit into core OSG, in which case I'll dump the current CMake system and use the OSG-native CMake system, so I'm not inclined to spend much time tweaking CMake to fix problems like this (problems that have workarounds, ugly as they may be). Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com 303 859 9466 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

