Glad it works on the ATI. When we tried an earlier release of osgOQ at our Alabama OSG training course a couple months back, we got _very_ mixed results on the various attendees' laptops. Seems like occlusion query support is somewhat spotty.
> Works for me too flawlessly :) > > ATI X700M 128Mb, AMD Sempron 3000+, 1GB RAM, resolution = > 1280x800 Compiled with MinGW under WinXP SP2 > > occluded = 115 fps > > not occluded = 660 fps I think you inverted those resluts? When the orange sphere is occluded by the box, the frame rate should be higher... Thanks for the testing! -Paul _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

