Glad it works on the ATI. When we tried an earlier release of osgOQ at our
Alabama OSG training course a couple months back, we got _very_ mixed
results on the various attendees' laptops. Seems like occlusion query
support is somewhat spotty.

> Works for me too flawlessly :)
> 
> ATI X700M 128Mb, AMD Sempron 3000+, 1GB RAM, resolution = 
> 1280x800 Compiled with MinGW under WinXP SP2
> 
> occluded = 115 fps
> 
> not occluded = 660 fps

I think you inverted those resluts? When the orange sphere is occluded by
the box, the frame rate should be higher...

Thanks for the testing!
   -Paul

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