> Hi,

    Ati and nvglont.dll ? isn't the last associated with NVIDIA icd?

   well, you can try gDebugger and debug the opengl calls. Also with VS you
can do a step by step debugging. And OSG have osg notifylevel and opengl
error checking. Try setting the last to ONCE_PER_ATTRIBUTE, instead of the
default ONCE_PER_FRAME. VS have memory inspectors, if you use buffer, be
sure don't to have any memory overrun (buffer overflow). Try boundschecker
or even GlowCode to check memory isn't overwritten. VS compiles also with
memory checking. In debug mode, it fills the app memory with 0xCDCDCDCD and
0xCCCCCC instead of clearing it with zeros.


Good luck.
Himar.
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to