Hi again.

Well my app is Single Threaded and unfortunately the same problem exists 
while running the app using an ATI card. Again I can't reproduce it in 
Linux using Nvidia and valgrind does not show anything suspicious.

An easy way to reproduce the problem is by continuously clicking the right 
mouse, which forces some rectangles to be redrawn. From the stack trace I 
can see that before entering nvglont.dll glDrawArrays is called with 
_mode=7, _first=0, and _count=16 which seems valid.

I don't know how to proceed from here. I have no experience with Windows 
debugging. Any suggestions?

Thanks.

        Panagiotis Papadakos

On Sun, 2 Dec 2007, Himar Carmona wrote:

> Hello Panagiotis,
>
>    sometime ago i had a similar issue. nvoglnt.dll is the nvidia Driver. In
> my case it was a driver problem. NVIDIA have a known uninstall issue that
> didn't clean up correctly if you upgrade the driver version (even if you
> uninstall previous version and install the new one). I've found a page that
> explain how to cleanly uninstall the nvidia driver (in fact, deleting some
> of the dlls it installs manually). I do it, and the exceptions gone.
>
>   Perhaps doing the same may help you. Uninstall, verify that there isn't
> something that looks like a nvidia driver (seach nvogl.dll and likely ones),
> and reinstall the drivers.
>
>
>   Hope this helps.
> Himar.
>
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