The original thread was starting to get pretty crowded, so I thought we might spin physics off into its own thread.)
> > I'd suggest member of the community experienced in this > area propose > > what they see as a workable route forward. Even better get > some code > > together for it 8-D > > I have working code for Bullet at the moment, but this has > worked the same for Opal too. Basically, it consists of three things: > [...] I'm interested in working on / contributing to physics integration in OSG. I have funding from a client for some of this work. The primary focus will be enabling physical interaction of large, complex models, precomputing physics metadata for fast loads, allowing for varying levels of realism as a tradeoff against performance, etc. This is a long-term project (1-2 years). Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com 303 859 9466 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

