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Hello Paul,

Paul Martz wrote:
> I'm interested in working on / contributing to physics integration in OSG. I
> have funding from a client for some of this work. The primary focus will be
> enabling physical interaction of large, complex models, precomputing physics
> metadata for fast loads, allowing for varying levels of realism as a
> tradeoff against performance, etc. This is a long-term project (1-2 years).

That sounds great. It isn't exactly what I am doing ATM, but it could be
a good motivation for a high quality integration. I can try to factor
out the relevant code from our engine into a small example and send you
something, so we can discuss the design issues.

However, working with large models may be a problem - I do not know how
would the existing free physics engines cope with that. It could be a
problem requiring a very specific solution, not using a generic physics
engine. What type of models/data are we talking about?

Regards,

Jan

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