Hello all, after some info about OpenGL 3 the most interesting topic I am eager to hear about is the ray-tracing support in OSG! Are there any news? If there is something I am gonna ask to Santa this Chirstmas is a new OSG raytracer for sure... I already dropped the OpenGL 3 specifications option... For folks like me it would already be VERY interesting to have something that can ray-trace triangles, spheres, cylinders, make some transparency, simple sharp shadows and specular hightlights, probably that's all I need to raytrace some very nice molecules :) So, what are the news? Is there any chance to raytrace a couple of thousands of spheres at (barely) interactive frame rates?
Ciao, Michele _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org