Bonsoir Charles,

> would the design of your current raytracer code lend itself to tracing
> voxels filled with smoke or water?

Adrian would be the best placed to answer, as he wrote it, I only used  
it. But from what I saw it only currently supports ray-triangle  
intersection, nothing is done about participating media.  
Reflection/refraction for the surface of water would be pretty easy,  
but smoke or ripples on the surface of water (or any other fluid) is  
another thing. ("une autre paire de manches!")

Once we get a good basic raytracer going, it will be possible to  
integrate effects into it fairly quickly. That's the great thing about  
raytracing in general, it's a very intuitive technique. (but I think  
I've said that before in a previous thread, not so long ago... :-)

J-S
-- 
______________________________________________________
Jean-Sebastien Guay     [EMAIL PROTECTED]
                         http://whitestar02.webhop.org/

----------------------------------------------------------------
This message was sent using IMP, the Internet Messaging Program.


_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to