Hi Guys,
would the design of your current raytracer code lend itself to tracing
voxels filled with smoke or water?
Thanks,
-Charles

On Dec 12, 2007 8:50 AM, Jean-Sébastien Guay <[EMAIL PROTECTED]>
wrote:

> Hello Michele,
>
> > Thank you Jean, Adrian was kind enough to send me already its code, I
> > am reviewing it now :)
>
> Good, I don't have access to my home machine so I would have sent it
> to you in a few hours... :-)
>
> > I was thinking, maybe it wouldn't be a bad idea to integrate YafRay
> > into OSG, the license (LGPL) seems ok with it, unlike POV-Ray.
>
> When I started my Masters, my first attempt was to try and make an
> interface between OSG and Yafray. Unfortunately, the main developer
> (Lynx) was not very open to requests to changes in the build system
> and other things that would have made this kind of development easier.
> He seemed to just want to do his thing, not really wanting external
> programs to use Yafray code directly (but that may just be an
> impression - take it with a grain of salt).
>
> In the end, I just used OSG's IntersectionVisitor and eventually
> Adrian's kd-tree. I didn't really need advanced effects, just
> intersection testing, so that was enough. But if Lynx can be brought
> on to help do a real integration of Yafray with OSG with the goal of
> doing some realtime raytracing, that may be really interesting.
>
> If the question is which Open Source raytracer would be the best to
> try such an integration, Yafray is definitely my first choice. It's
> really fast, and gives very good results.
>
> J-S
> --
> ______________________________________________________
> Jean-Sebastien Guay     [EMAIL PROTECTED]
>                         http://whitestar02.webhop.org/
>
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