Hello, osgOccluder and osgTexture2D crash during their execution in debug mode on Windows. (I built them with Visual studio 2008 in debug mode)
It is very strange because they seem to work perfectly in release mode. Is it a bug, or may I choose another compilation mode to step inside these examples ? -- Stephane _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

