By the way: this also includes comments like, "OMG THIS SUCKS LOL", if you're that kind of person... :)
Not just positive feedback, so to speak. On Thu, 2007-12-13 at 12:19 -0500, Jeremy Moles wrote: > Just wanted to give another heads up on the state of development and > perhaps solicit some more feedback (which has been very small so far, > seeing as there isn't much code yet--only about 2100 lines). There is an > SVN tag of 0.1.1, and a new tarball in the downloads section. > > http://code.google.com/p/osghud/downloads/list > > All the normal stuff applies (seriously alpha, blah, blah), but I'm > interested in getting opinions and perhaps having people catch any bad > design decisions I'm making before it's too late. > > The biggest differences in this from the version from last week is a > great deal of code simplification and the addition of a small skeleton > for a "table-like" layout (osgHUD::Table). > > In the next 0.1.2 testing release I'm aiming to add support for basic > texturing. However, it's an issue I need to approach carefully, because > it can really start to go wrong here. :) > > Remember to set OSG_WINDOW before running the examples. > > # OSG_WINDOW="0 0 1280 1024" osghudtable > > ...or else you'll need to modify the examples to use your fullscreen > resolution in the 2D ortho camera for picking, moving, etc. to work as > you might expect. > > Don't let the simple examples fool you! :) They (ideally) demonstrate > the important stuff, even if they're horribly ugly at the moment. > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

