By the way: this also includes comments like, "OMG THIS SUCKS LOL", if
you're that kind of person... :)

Not just positive feedback, so to speak.

On Thu, 2007-12-13 at 12:19 -0500, Jeremy Moles wrote:
> Just wanted to give another heads up on the state of development and
> perhaps solicit some more feedback (which has been very small so far,
> seeing as there isn't much code yet--only about 2100 lines). There is an
> SVN tag of 0.1.1, and a new tarball in the downloads section.
> 
> http://code.google.com/p/osghud/downloads/list
> 
> All the normal stuff applies (seriously alpha, blah, blah), but I'm
> interested in getting opinions and perhaps having people catch any bad
> design decisions I'm making before it's too late.
> 
> The biggest differences in this from the version from last week is a
> great deal of code simplification and the addition of a small skeleton
> for a "table-like" layout (osgHUD::Table).
> 
> In the next 0.1.2 testing release I'm aiming to add support for basic
> texturing. However, it's an issue I need to approach carefully, because
> it can really start to go wrong here. :)
> 
> Remember to set OSG_WINDOW before running the examples.
> 
>       # OSG_WINDOW="0 0 1280 1024" osghudtable
> 
> ...or else you'll need to modify the examples to use your fullscreen
> resolution in the 2D ortho camera for picking, moving, etc. to work as
> you might expect.
> 
> Don't let the simple examples fool you! :) They (ideally) demonstrate
> the important stuff, even if they're horribly ugly at the moment.
> 
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> 

_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to