Just wanted to give another heads up on the state of development and perhaps solicit some more feedback (which has been very small so far, seeing as there isn't much code yet--only about 2100 lines). There is an SVN tag of 0.1.1, and a new tarball in the downloads section.
http://code.google.com/p/osghud/downloads/list All the normal stuff applies (seriously alpha, blah, blah), but I'm interested in getting opinions and perhaps having people catch any bad design decisions I'm making before it's too late. The biggest differences in this from the version from last week is a great deal of code simplification and the addition of a small skeleton for a "table-like" layout (osgHUD::Table). In the next 0.1.2 testing release I'm aiming to add support for basic texturing. However, it's an issue I need to approach carefully, because it can really start to go wrong here. :) Remember to set OSG_WINDOW before running the examples. # OSG_WINDOW="0 0 1280 1024" osghudtable ...or else you'll need to modify the examples to use your fullscreen resolution in the 2D ortho camera for picking, moving, etc. to work as you might expect. Don't let the simple examples fool you! :) They (ideally) demonstrate the important stuff, even if they're horribly ugly at the moment. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

