>> I haven't been tempted by the reference manual book because I know >> how to navigate > the source code and can't see how the relatively sparse comments > therein would be > more helpful compiled together. I think the situation is even worse > once you get
i thought this would be my experience too, after writing it, but i've been surprised. simply seeing all the methods laid out in a logical fashion (rather than how they might be typed into the header), seeing the documentation for a class side-by-side with it's _full_ inheritance hierarchy, and seeing some context (early chapters for osg overview, env var documentation, etc) have actually been interesting. i've even learned a few things in the process of writing / editing these things. yes, you can teach an old dog new tricks. > outside the core OSG classes, so a credible documentation job would > mean a lot of > work for someone. i'll second that comment. at best, these things pay for beer and aspirin, both necessary after beating one's head against doxygen and latex. :) bob _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org