Hi Allen,

>From OSG 1.9.x onwards the OSG hasn't included VS project files,
instead it now used CMake to generate the platform specific (and VS
version specific) project/makefile for you.  CMake also automatically
detects dependencies and sets everything up for you so that it only
builds plugins etc that you have dependencies for.  For more details
see:

   http://www.openscenegraph.org/projects/osg/wiki/Build/CMake

As for the problem with loading plugins.. I not a windows user myself,
perhaps others on list will be able to pinpoint the problem.  There is
possibility that its related to a problem with manifests in the binary
distribution.

Robert.

On Dec 17, 2007 8:10 PM, Allen <[EMAIL PROTECTED]> wrote:
> Hi all,
>
> would someone please inform me as to where I may find the OSG2.2 dsw
> project file for MS VS 2005 (C++ ver 8.x)?  I can not find it in the
> binaries or the source .zips / .exes for Windows.
>
> I can not seem to run any example because the ones I'm running are
> attempting to use the osgDB::readNodeFile(s) and it crashes every time
> on this call.  The only thing I can think of is that I "MUST" compile
> OSG on my platform (XP w/ SP2, MS VS 2005) and hope this cures my
> run-time problem using the osgDB::readNodeFile(s) commands.
>
> Thanks every one.  I really appreciate the help.
>
> --
> Sincerely, Allen
> Senior Software Engineer
> EDO-CAS, Inc
> Ps 34:5 "I sought the Lord, and he heard me; and he delivered me from all my 
> fears"
>
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