Hi Allen, >From OSG 1.9.x onwards the OSG hasn't included VS project files, instead it now used CMake to generate the platform specific (and VS version specific) project/makefile for you. CMake also automatically detects dependencies and sets everything up for you so that it only builds plugins etc that you have dependencies for. For more details see:
http://www.openscenegraph.org/projects/osg/wiki/Build/CMake As for the problem with loading plugins.. I not a windows user myself, perhaps others on list will be able to pinpoint the problem. There is possibility that its related to a problem with manifests in the binary distribution. Robert. On Dec 17, 2007 8:10 PM, Allen <[EMAIL PROTECTED]> wrote: > Hi all, > > would someone please inform me as to where I may find the OSG2.2 dsw > project file for MS VS 2005 (C++ ver 8.x)? I can not find it in the > binaries or the source .zips / .exes for Windows. > > I can not seem to run any example because the ones I'm running are > attempting to use the osgDB::readNodeFile(s) and it crashes every time > on this call. The only thing I can think of is that I "MUST" compile > OSG on my platform (XP w/ SP2, MS VS 2005) and hope this cures my > run-time problem using the osgDB::readNodeFile(s) commands. > > Thanks every one. I really appreciate the help. > > -- > Sincerely, Allen > Senior Software Engineer > EDO-CAS, Inc > Ps 34:5 "I sought the Lord, and he heard me; and he delivered me from all my > fears" > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

