Hello Glenn,
> Another option may be to use geometry shaders for curved lines and surfaces.
> Of course you need a failrly new graphics card for this. An OSG
> implementation what allowed multiple 'techniques' like shaders or GLU would
> be interesting. -gw
Great idea! Mike Weiblen's announced geometry shader implementation in
the OSG will help a lot when the time comes! :-)
J-S
--
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Jean-Sebastien Guay [EMAIL PROTECTED]
http://whitestar02.webhop.org/
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