Don't know much either, but this paper might be helpful:

http://www.seas.upenn.edu/~cis665/projects/CIS%20665%20GPU%20Project%20Final%20Report%20-%20Dongsoo%20Han.pdf

-gw

On Dec 24, 2007 10:38 AM, Emre Koc <[EMAIL PROTECTED]> wrote:

> I have a nvidia g80 to use with geometry shaders but I don't know much
> about how to use them. If anyone have a knowledge on this topic we can
> collaborate on an osg implementation. It can be an interesting topic to work
> on.
>
> /emre
>
>
> On Dec 24, 2007 4:53 PM, Glenn Waldron <[EMAIL PROTECTED]> wrote:
>
> > Another option may be to use geometry shaders for curved lines and
> > surfaces. Of course you need a failrly new graphics card for this. An OSG
> > implementation what allowed multiple 'techniques' like shaders or GLU would
> > be interesting.  -gw
> >
> >
> > On Dec 23, 2007 1:23 PM, Jean-Sébastien Guay <
> > [EMAIL PROTECTED]> wrote:
> >
> > > Hello Emre,
> > >
> > > > Thanks for your interest on this topic. I will try to make a curve
> > > drawing
> > > > interface for my graduation project. So I will inform the mail-list
> > > about
> > > > any updates on curve drawings. Maybe it can be added to a future
> > > release of
> > > > osg.
> > >
> > > Cool, keep us posted.
> > >
> > > > P.S: Robert thanks for your reply too. I don't want to search 3rd
> > > party
> > > > plugins for tesselation since I don't have much time. I will give a
> > > try to
> > > > osgTeapot example.
> > >
> > > Keep in mind, the osgTeapot example is just an example of how to wrap
> > > straight OpenGL commands into a custom osg::Drawable. If you want more
> > > general-purpose parametric curve support in OSG, that will probably
> > > not be enough. But it could be a good starting point.
> > >
> > > I would think at first, the hardest part would be calculating accurate
> > > bounds for the final object so it is not culled out when it should not
> > > be. But start out simple, get a first version out there, and others
> > > can always help refine it iteratively later (gotta love a thriving
> > > Open Source project/community!)
> > >
> > > Good luck, and keep us posted.
> > >
> > > J-S
> > > --
> > > ______________________________________________________
> > > Jean-Sebastien Guay     [EMAIL PROTECTED]
> > >                         http://whitestar02.webhop.org/
> > >
> > > ----------------------------------------------------------------
> > > This message was sent using IMP, the Internet Messaging Program.
> > >
> > >
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> > >
> > >
> >
> >
> >
> > --
> > Glenn Waldron : Pelican Mapping : http://pelicanmapping.com :
> > 703-652-4791
> > _______________________________________________
> > osg-users mailing list
> > [email protected]
> >
> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >
> >
>
>
> --
> Emre Koc
> Sabanci University
> Faculty of Engineering and Natural Sciences
>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>


-- 
Glenn Waldron : Pelican Mapping : http://pelicanmapping.com : 703-652-4791
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