Hi Emre,Our NURBS objects are defined by structures on disk(ie, read in a file that contains the control points and knot vectors) and then the object is rendered. The selection part of our interface allows you to move those control points around to modify the shape of the original surface. We don't have support for redefining the NURBS object such as control point addition/subtraction, knot insertion/removal. biv
On Dec 27, 2007 3:18 PM, Emre Koc <[EMAIL PROTECTED]> wrote: > Hi Gerrick, > > > Previously in gl, we were able to just do selection by using > glRenderMode > > when rendering the points > > of the control mesh (another reason to use raw gl) and then processing > > the "hits". > > So you have some code to render NURB curves at runtime with the > defined points which are picked by mouse clicks, is this right? > If so, thats the exact thing that I would like to do in osg for the time > being. > And if your raw gl code does this, can you share the details on how you do > that? > > /emre > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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