Hi Gerrick,

> Previously in gl, we were able to just do selection by using glRenderMode
> when rendering the points
> of the control mesh (another reason to use raw gl) and then processing
> the "hits".

So you have some code to render NURB curves at runtime with the
defined points which are picked by mouse clicks, is this right?
If so, thats the exact thing that I would like to do in osg for the time being.
And if your raw gl code does this, can you share the details on how you do that?

/emre
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