Conceptually, FLT relative priority and OSG RenderBin numbers are a good
match.

In practice, most FLT files I've seen that use relative priority are
designed for rendering on old display systems that lack depth buffers. OSG
relative priority alone is not sufficient to support "painter's algorithm"
rendering.

Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
303 859 9466


> -----Original Message-----
> From: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] On Behalf 
> Of Joakim Simonsson
> 
> Hi!
> 
> I am looking for a way to specify the renderbin index in the 
> flt format, to prevent transparent artifacts. While studying 
> the help files from MultiGen Creator, I found that there is 
> one property on Object basis that defines a "Relative 
> Priority". Quote:
> 
> "Some functions, such as Fixed List drawing and the rendering 
> of face transparency, use the order of nodes in the database 
> traversal to determine the final appearance of the Graphics 
> view. This order can be changed using relative priority."
> It seems that the relative priority does the same as osg's 
> renderbin index.
> 
> If nobody here has anything against this, I would be happy to 
> modify the flight reader, so the "Relative Priority" sets the 
> renderbin number.
> 
> Comments?
> 
> --
> Joakim Simonsson
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-opensce
negraph.org

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