> FYI from memory its been a while and I'm get old ;), the > Relative priority if OFLT was matched to Vega Prime to > basically help with sub facing in Creator and doing runway > markings etc by using the RP to do offsetting to aid stopping > the Z fighting that can happen when just using the GL offset > mechanism, and in fact VP did use local render bins for this > under the hood, so not as old as you might think ;) , so a > lot of VP/Creator users still use this a lot
I'm with you. But given two coplanar primitives with different RP values, placing them into different OSG RenderBins will only affect render order and will not resolve the z-fighting. To resolve z-fighting, you need Stencil or depth test disabled. -Paul _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

