> FYI from memory its been a while and I'm get old ;), the 
> Relative priority if OFLT was matched to Vega Prime to 
> basically help with sub facing in Creator and doing runway 
> markings etc by using the RP to do offsetting to aid stopping 
> the Z fighting that can happen when just using the GL offset 
> mechanism, and in fact VP did use local render bins for this 
> under the hood, so not as old as you might think ;) , so a 
> lot of VP/Creator users still use this a lot

I'm with you. But given two coplanar primitives with different RP values,
placing them into different OSG RenderBins will only affect render order and
will not resolve the z-fighting. To resolve z-fighting, you need Stencil or
depth test disabled.
   -Paul

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