Thanks for the feedback guys! So if there are no objections, i will try to make the flight plugin to use the "Relative Priority" as "RenderBin".
På Tue, 08 Jan 2008 15:31:35 +0100, skrev Gordon Tomlinson <[EMAIL PROTECTED]>: > Hi Paul > > FYI from memory its been a while and I'm get old ;), the Relative > priority > if OFLT was matched to Vega Prime to basically help with sub facing in > Creator and doing runway markings etc by using the RP to do offsetting to > aid stopping the Z fighting that can happen when just using the GL offset > mechanism, and in fact VP did use local render bins for this under the > hood, > so not as old as you might think ;) , so a lot of VP/Creator users still > use > this a lot > > > > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Paul > Martz > Sent: Tuesday, January 08, 2008 9:19 AM > To: 'OpenSceneGraph Users' > Subject: Re: [osg-users] Relative Priotiy RenderBin > > Conceptually, FLT relative priority and OSG RenderBin numbers are a good > match. > > In practice, most FLT files I've seen that use relative priority are > designed for rendering on old display systems that lack depth buffers. > OSG > relative priority alone is not sufficient to support "painter's > algorithm" > rendering. > > Paul Martz > Skew Matrix Software LLC > http://www.skew-matrix.com > 303 859 9466 > > >> -----Original Message----- >> From: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED] On Behalf Of >> Joakim Simonsson >> >> Hi! >> >> I am looking for a way to specify the renderbin index in the flt >> format, to prevent transparent artifacts. While studying the help >> files from MultiGen Creator, I found that there is one property on >> Object basis that defines a "Relative Priority". Quote: >> >> "Some functions, such as Fixed List drawing and the rendering of face >> transparency, use the order of nodes in the database traversal to >> determine the final appearance of the Graphics view. This order can be >> changed using relative priority." >> It seems that the relative priority does the same as osg's renderbin >> index. >> >> If nobody here has anything against this, I would be happy to modify >> the flight reader, so the "Relative Priority" sets the renderbin >> number. >> >> Comments? >> >> -- >> Joakim Simonsson -- Joakim Simonsson _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

