Hi all, I'm trying to implement picking in OSG using C#. I refer to C++ 
examples for such an implementation. 
 
Part of the C++ example code is as follows, 
 
class PickHandler : public osgGA::GUIEventHandler
{
public:
   PickHandler() : _mX( 0. ),_mY( 0. ) {}
  bool handle( const osgGA::GUIEventAdapter& ea,
                 osgGA::GUIActionAdapter& aa )
  {
        osgViewer::Viewer* viewer =
                    dynamic_cast<osgViewer::Viewer*>( &aa );
        if (!viewer)
            return false;
      ....
  }
 
  bool pick( const double x, const double y,
      osgViewer::Viewer* viewer )
  {
      ....
  }
 
 
.....
}
 
The method GUIEventHandler::handle() is overridden and the pointer to the 
osgGA::GUIActionAdapter object (aa) is cast into a osgViewer::Viewer pointer 
(viewer). Then the osgViewer::Viewer pointer is passed to the pick() method.
 
My problem is that I think such a casting from aa to viewer is infeasible in 
C#. Does anyone know deal with this problem? 
 
 
Thanks!
 
 
Ke Li
 
_________________________________________________________________
Put your friends on the big screen with Windows Vista® + Windows Live™.
http://www.microsoft.com/windows/shop/specialoffers.mspx?ocid=TXT_TAGLM_CPC_MediaCtr_bigscreen_012008
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to